VAE_ResNet_3D
Select with config.model.set_model('VAE_ResNet_3D'). The table shows the actual defaults for this model variant. A dash in Default search means the parameter stays fixed unless you assign a compatible distribution through config.model.search.
| Parameter | Type | Default | Meaning / values | Default search |
|---|---|---|---|---|
config.model.parameters.n_res_blocks |
int |
4 |
Number of residual blocks per level. | IntRange(low=4, high=5, step=1, log=False) |
config.model.parameters.n_levels |
int |
4 |
Number of encoder and decoder levels. | — |
config.model.parameters.z_channels |
int |
64 |
Channel count in the spatial bottleneck. | Choice(values=(64, 128)) |
config.model.parameters.bottleneck_dim |
int |
128 |
Dimension of the latent vector. | Choice(values=(128, 256)) |
config.model.parameters.use_multires_skips |
bool |
True |
Use encoder features from multiple resolutions as skip connections. | — |
config.model.parameters.recon_weight |
float |
100.0 |
Weight of the reconstruction loss. | — |
config.model.parameters.beta_kl_start |
float |
0.0 |
Initial weight of the KL loss. | — |
config.model.parameters.beta_kl_max |
float |
0.05 |
Maximum weight of the KL loss. | — |
config.model.parameters.beta_kl_warmup_start |
int |
20 |
Epoch at which the KL weight begins to increase. | — |
config.model.parameters.beta_kl_warmup_epochs |
int |
30 |
Number of epochs needed to reach beta_kl_max. | — |
config.model.parameters.free_bits |
float |
0.0 |
KL free-bits allowance for latent dimensions. | — |
config.model.parameters.recon_loss |
str |
'mse' |
Reconstruction loss, such as 'mse' or 'smoothl1'. | — |
config.model.parameters.recon_smoothl1_beta |
float |
1.0 |
Transition point of the Smooth L1 loss. | — |
config.model.parameters.use_transpose_conv |
bool |
False |
Use transposed convolutions for upsampling. | — |
config.model.parameters.fg_weight |
float |
1.0 |
Additional weight for foreground pixels in the reconstruction loss. | — |
config.model.parameters.fg_threshold |
float |
0.0 |
Threshold for selecting foreground pixels. | — |